Simbridge: Difference between revisions

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Do you have an idea? Put it here along with your name if you'd like to be involved in helping like this:
Do you have an idea? Put it here along with your name if you'd like to be involved in helping like this:
* You should add some stripey tape on the floor. -My Name, myemail@mydomain.com
* You should add some stripey tape on the floor. -My Name, myemail@mydomain.com
* Sit down at sewing machine and start circuit hacking challenge. - Merry
* 'Shelve your projects', Select (or create) icon for type of project you're working on and put it on a shelf to access later. - Merry
* Add weird science experiment area (horticulture, biology, etc.) - Merry
* Create bathroom and add instapoop party - Merry
* Add keys on keyboard to be able to look up, down, left to right so you're not dependent on using a mouse. - Merry


== Planned Additions ==
== Planned Additions ==

Revision as of 16:51, 4 August 2015

Simbridge is a simulated hackerspace you can edit.

Simbridge Github public repository

Instructions

  • Download SourceTree or Github clients
  • Clone the Simbridge repository by clicking this link then clicking OK in SourceTree to save it to your disk.
  • Open Unity 5
  • Open Project and point it at the folder where you saved it.

To learn about Unity game programming, join Gamebridge Game Dev Tuesdays 8-11PM.

Simbridge is also an opportunity to learn how game development works. When you make revisions to the Simbridge game world files, make accompanying changes documenting your added features to the GDD on this page.

Simbridge Game Design Document The Simbridge Game Design Document describes the design of the game in detail.

Simbridge Game Design Document

Below this is a SimBridge game design document.

Features

  • Turnable book pages

Planned Features

Suggestions Welcome

Do you have an idea? Put it here along with your name if you'd like to be involved in helping like this:

  • You should add some stripey tape on the floor. -My Name, myemail@mydomain.com

Planned Additions

Content that should be added to Noisebridge in the future:

Gamebridge Gamehacking

Provide some explanation of the class and our work on building SimBridge itself.

Dream Team Neurohacking

Wednesdays 8:00 pm - 10:00 pm Dream Team Neuro Hackery - EEG research & development project with general interest in sleep, dreaming, creative intelligence, and many loosely related topics such as: neurophysiology, signal processing, cognitive neuroscience, and (especially) hacking code and devices for data acquisition and analysis. Join us at the CollaborationStation (near the Hackatorium). Expect general discussion around 8 PM - usually moving along by 9 PM to focus on more technical aspects of current project.