Moving/2169 Mission/Access Control

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Contents

Overview

There are six points of access to the 3rd floor of 2169 Mission:

  1. The stairwell door on the north wall,
  2. the elevator on the west wall,
  3. the stairwell door on the south wall,
  4. the stairwell door to the second floor in the northeast corner,
  5. the patio/fire escape stairs to the second floor (and the escape ladder to the ground floor), and
  6. the roof hatch.

Once on the third floor, there are two other doors:

  1. The south door from the third floor elevator landing, and
  2. the east gate from the third floor elevator landing.

There are also a basement and a roof which are off-limits.

Buildout

The plan is to have a prox reader downstairs which will unlock the front door and front gate. That may require installing a new lock on the front door. (The gate uses an electric strike which already has a terminal pair downstairs.)

If the landlord says they're ok with that and they aren't going to pay for it:

[MAG1300GF]: $99.00 x 2 Passive infrared door unlock sensor: $50ish

The other Schlage gear and the rekeying set were $317.27.

I'm going to cover the cost of the prox controller and reader. I'll need some cable mounting hardware from the hardware store, about another $50.

Total: $367.27 (plus $248 if we need to install a new maglock.)

2169 Mission.png

Front Gate

Connects To: Outside, Front Door.

The front gate is an iron gate with an electronic latch driven by the intercom pad next to the north stairwell door. This door uses a Spark brand lock. The lock uses a Schlage-style ward with pins 73655 (tip to shoulder.) We share this lock with our neighbors on the 2nd floor and the landlord.

Front Door

Connects To: Front Gate, North Stairwell Door, Elevator.

The front door is a pair of glass doors, each with a lock near the floor to drive a pin into the ground. Both cylinders use Kwikset-style wards with pins 42466 (approx.)

North Stairwell Door

Connects To: Front Door, Elevator, Noisebridge.

This door uses generic Schlage compatible wards and uses the standard Noisebridge version A key.

Elevator

Connects To: Front Door, Basement, South Elevator Landing Door, East Elevator Landing Gate.

The elevator takes about 33 seconds to go between the first and third floors, while walking at a normal pace up the stairs takes about 20 seconds. Thus, the stairs may be used more often than the elevator for members without bicycles.

Patio

Connects To: Second Floor Landing, Roof.

There's a sliding glass door which leads to a scary metal fire escape outside. The fire escape has stairs that go to another sliding glass door on the second floor which you aren't going to use. There is also an escape ladder on that same second floor landing which you are going to use if the building is on fire.

South Stairwell Door

Connects To: Noisebridge, Outside.

This goes down two floors and dumps you in a little area that seems to have been commandeered by some rats and flies. There is also fruit. In theory you can get out of the building through here, but you're probably not going to be happy about it. Make sure you don't end up stepping on any of the mouse traps.

Northeast Stairwell Door

Connects To: Noisebridge, ???

I think this dumps you onto the second floor but the door is locked from the other side. You probably don't want to screw with this door.

Roof

Connects To: Roof Hatch, Patio.

You see a roof. There are skylights here. You feel cold. Exits are: west.

South Elevator Landing Door

Connects To: Elevator, Noisebridge.

Locked with a Schlage BE365. Use your regular 83c key to turn the tumbler 90 degrees, then push it in to engage the thumbturn with the locking mechanism. The door is currently a little out of alignment so you might have to tug upwards on the doorknob to get the bolt to engage.

East Elevator Landing Gate

Connects To: Elevator, Noisebridge.

Another ghetto installation job using one of the Spark Schlage knockoffs. Use your 83c key. Movement towards the elevator doesn't require a key.

Basement

Connects To: Elevator.

Do not go to the basement. Seriously, don't.

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