Moving/2169 Mission/Access Control

From Noisebridge
< Moving | 2169 Mission(Difference between revisions)
Jump to: navigation, search
(Front Door)
m (normalize the data!)
 
(33 intermediate revisions by 13 users not shown)
Line 17: Line 17:
 
There are also a basement and a roof which are off-limits.
 
There are also a basement and a roof which are off-limits.
  
= Buildout =
+
== How Do I Get Into 2169 Mission? ==
  
The plan is to have a prox reader downstairs which will unlock the front door and front gate.  That may require installing a new lock on the front door.  (The gate uses an electric strike which already has a terminal pair downstairs.) 
+
See [[Getting_In|Getting In]]
  
If the landlord says they're ok with that and they aren't going to pay for it:
+
= Buildout =
 
+
[http://www.magneticlocks.net/proddetail.asp?prod=MAG1300GF MAG1300GF]: $99.00 x 2
+
 
+
Passive infrared door unlock sensor: $50ish
+
  
The other Schlage gear and the rekeying set were $317.27.
+
The plan is to have a prox reader downstairs which will unlock the front door and front gate. (The gate uses an electric strike which already has a terminal pair downstairs.
  
I'm going to cover the cost of the prox controller and readerI'll need some cable mounting hardware from the hardware store, about another $50.
+
The landlord has already okayed the work, and the second floor tenants have okayed using prox cards instead of keys("You mean like in the hotels in Hong Kong?")
  
Total: $367.27 (plus $248 if we need to install a new maglock.)
+
The maglock and PIR sensors have been provisioned, and installation is pending the de-dramafication of the issues surrounding electronic door control. Complaints fall into three main categories:
  
[[Image:2169_Mission.png]]
+
* Complaints about RFID fobs causing privacy problems due to an incomplete understanding of the proposed solution.
 +
* Complaints about the licensing of the software involved in the proposed solution.
 +
* Complaints about possible attacks against visitor privacy.
  
 
= Front Gate =
 
= Front Gate =
Line 41: Line 39:
 
''Automatically Closes: Yes''.
 
''Automatically Closes: Yes''.
  
The front gate is an iron gate with an electric mortise strike driven by the intercom pad next to the north stairwell door.  This door uses a Schlage lock keyed to the version [A key].  Because this gate is shared with our neighbors and the landlord, they all use Noisebridge keys to get in the gate.
+
The front gate is an iron gate with an electric mortise strike driven by the intercom pad next to the north stairwell door.  This door uses a Schlage lock keyed to the version [[A key]].  Because this gate is shared with our neighbors and the landlord, they all use Noisebridge keys to get in the gate.
  
 
= Front Door =
 
= Front Door =
Line 47: Line 45:
 
''Connects To: Front Gate, North Stairwell Door, Elevator''.
 
''Connects To: Front Gate, North Stairwell Door, Elevator''.
  
''Automatically Closes: No''
+
''Automatically Closes: No''.
  
 
The front door is a pair of glass doors, each with a lock near the floor to drive a pin into the ground.  Both cylinders use Kwikset-style wards with pins 42466 (approx.)
 
The front door is a pair of glass doors, each with a lock near the floor to drive a pin into the ground.  Both cylinders use Kwikset-style wards with pins 42466 (approx.)
 +
 +
These doors should not, as a matter of course, be locked.  Previous policy was "You should lock the front doors as you leave if you are the last person in the building and it is not between 8-5 (any day of the week)." BUT so few NB users have keys, we have discussed with the landlord and we no longer are locking this door.
  
 
Both locks are double cylinder, for a total of 4 keyways.  The keyway closest to the southwest is damaged and doesn't work.  As a result, the procedure to lock the front doors is:
 
Both locks are double cylinder, for a total of 4 keyways.  The keyway closest to the southwest is damaged and doesn't work.  As a result, the procedure to lock the front doors is:
Line 58: Line 58:
 
# Exit through the front gate and remove any cable holding it open.
 
# Exit through the front gate and remove any cable holding it open.
  
You should lock the front doors as you leave if you are the last person in the building and it is not between 8-5 (any day of the week).
 
  
 
To unlock the front doors:
 
To unlock the front doors:
Line 71: Line 70:
 
''Connects To: Front Door, Elevator, Noisebridge.''
 
''Connects To: Front Door, Elevator, Noisebridge.''
  
This door uses generic Schlage compatible wards and uses the standard Noisebridge [[A_key|version A key]].
+
''Automatically Closes: Yes''.
 +
 
 +
This door uses generic Schlage compatible wards and uses the standard Noisebridge [[A_key|version A key]].  You can turn the cylinder either way to unlock the door.  Be warned that this cylinder may require quite a bit of force to turn.
  
 
= Elevator =
 
= Elevator =
  
 
''Connects To: Front Door, Basement, South Elevator Landing Door, East Elevator Landing Gate.''  
 
''Connects To: Front Door, Basement, South Elevator Landing Door, East Elevator Landing Gate.''  
 +
 +
''Automatically Closes: No''.  (And don't forget to close it or the call buttons on other floors won't work.)
  
 
The elevator takes about 33 seconds to go between the first and third floors, while walking at a normal pace up the stairs takes about 20 seconds.  Thus, the stairs may be used more often than the elevator for members without bicycles.
 
The elevator takes about 33 seconds to go between the first and third floors, while walking at a normal pace up the stairs takes about 20 seconds.  Thus, the stairs may be used more often than the elevator for members without bicycles.
Line 82: Line 85:
  
 
''Connects To: Second Floor Landing, Roof.''
 
''Connects To: Second Floor Landing, Roof.''
 +
 +
''Automatically Closes: No''.
  
 
There's a sliding glass door which leads to a scary metal fire escape outside.  The fire escape has stairs that go to another sliding glass door on the second floor which you aren't going to use.  There is also an escape ladder on that same second floor landing which you are going to use if the building is on fire.
 
There's a sliding glass door which leads to a scary metal fire escape outside.  The fire escape has stairs that go to another sliding glass door on the second floor which you aren't going to use.  There is also an escape ladder on that same second floor landing which you are going to use if the building is on fire.
Line 88: Line 93:
  
 
''Connects To: Noisebridge, Outside.''
 
''Connects To: Noisebridge, Outside.''
 +
 +
''Automatically Closes: No''.
  
 
This goes down two floors and dumps you in a little area that seems to have been commandeered by some rats and flies.  There is also fruit.  In theory you can get out of the building through here, but you're probably not going to be happy about it.  Make sure you don't end up stepping on any of the mouse traps.
 
This goes down two floors and dumps you in a little area that seems to have been commandeered by some rats and flies.  There is also fruit.  In theory you can get out of the building through here, but you're probably not going to be happy about it.  Make sure you don't end up stepping on any of the mouse traps.
Line 93: Line 100:
 
= Northeast Stairwell Door =
 
= Northeast Stairwell Door =
  
''Connects To: Noisebridge, ???''
+
''Connects To: Noisebridge, Second Floor East Suite''
  
I think this dumps you onto the second floor but the door is locked from the other sideYou probably don't want to screw with this door.
+
This door takes you into the east suite on the second floor.  Don't use it because we aren't renting that suite from the landlord.  Yes, this still applies even if the suite is unoccupied.
  
 
= Roof =
 
= Roof =
  
 
''Connects To: Roof Hatch, Patio.''  
 
''Connects To: Roof Hatch, Patio.''  
 +
 +
''Automatically Closes: No''.
  
 
You see a roof.  There are skylights here.  You feel cold.  Exits are: west.
 
You see a roof.  There are skylights here.  You feel cold.  Exits are: west.
 +
 +
You feel vaguely nervous.
  
 
= South Elevator Landing Door =
 
= South Elevator Landing Door =
  
 
''Connects To: Elevator, Noisebridge.''
 
''Connects To: Elevator, Noisebridge.''
 +
 +
''Automatically Closes: No''.
  
 
Locked with a [http://consumer.schlage.com/customerservice/videos/BE365_Operations.MPG Schlage BE365].  Use your regular 83c key to turn the tumbler 90 degrees, then push it in to engage the thumbturn with the locking mechanism.  The door is currently a little out of alignment so you might have to tug upwards on the doorknob to get the bolt to engage.
 
Locked with a [http://consumer.schlage.com/customerservice/videos/BE365_Operations.MPG Schlage BE365].  Use your regular 83c key to turn the tumbler 90 degrees, then push it in to engage the thumbturn with the locking mechanism.  The door is currently a little out of alignment so you might have to tug upwards on the doorknob to get the bolt to engage.
Line 112: Line 125:
  
 
''Connects To: Elevator, Noisebridge.''
 
''Connects To: Elevator, Noisebridge.''
 +
 +
''Automatically Closes: No''.
  
 
Another ghetto installation job using one of the Spark Schlage knockoffs.  Use your 83c key.  Movement towards the elevator doesn't require a key.
 
Another ghetto installation job using one of the Spark Schlage knockoffs.  Use your 83c key.  Movement towards the elevator doesn't require a key.
Line 118: Line 133:
  
 
''Connects To: Elevator.''
 
''Connects To: Elevator.''
 +
 +
''Automatically Closes: No.''
  
 
Do not go to the basement.  Seriously, don't.
 
Do not go to the basement.  Seriously, don't.

Latest revision as of 11:42, 19 July 2011

Contents

[edit] Overview

There are six points of access to the 3rd floor of 2169 Mission:

  1. The stairwell door on the north wall,
  2. the elevator on the west wall,
  3. the stairwell door on the south wall,
  4. the stairwell door to the second floor in the northeast corner,
  5. the patio/fire escape stairs to the second floor (and the escape ladder to the ground floor), and
  6. the roof hatch.

Once on the third floor, there are two other doors:

  1. The south door from the third floor elevator landing, and
  2. the east gate from the third floor elevator landing.

There are also a basement and a roof which are off-limits.

[edit] How Do I Get Into 2169 Mission?

See Getting In

[edit] Buildout

The plan is to have a prox reader downstairs which will unlock the front door and front gate. (The gate uses an electric strike which already has a terminal pair downstairs.)

The landlord has already okayed the work, and the second floor tenants have okayed using prox cards instead of keys. ("You mean like in the hotels in Hong Kong?")

The maglock and PIR sensors have been provisioned, and installation is pending the de-dramafication of the issues surrounding electronic door control. Complaints fall into three main categories:

  • Complaints about RFID fobs causing privacy problems due to an incomplete understanding of the proposed solution.
  • Complaints about the licensing of the software involved in the proposed solution.
  • Complaints about possible attacks against visitor privacy.

[edit] Front Gate

Connects To: Outside, Front Door.

Automatically Closes: Yes.

The front gate is an iron gate with an electric mortise strike driven by the intercom pad next to the north stairwell door. This door uses a Schlage lock keyed to the version A key. Because this gate is shared with our neighbors and the landlord, they all use Noisebridge keys to get in the gate.

[edit] Front Door

Connects To: Front Gate, North Stairwell Door, Elevator.

Automatically Closes: No.

The front door is a pair of glass doors, each with a lock near the floor to drive a pin into the ground. Both cylinders use Kwikset-style wards with pins 42466 (approx.)

These doors should not, as a matter of course, be locked. Previous policy was "You should lock the front doors as you leave if you are the last person in the building and it is not between 8-5 (any day of the week)." BUT so few NB users have keys, we have discussed with the landlord and we no longer are locking this door.

Both locks are double cylinder, for a total of 4 keyways. The keyway closest to the southwest is damaged and doesn't work. As a result, the procedure to lock the front doors is:

  1. Close both doors and lock the south door from the inside.
  2. Exit through the north door.
  3. Lock the north door from the outside. This cylinder turns counterclockwise to lock.
  4. Exit through the front gate and remove any cable holding it open.


To unlock the front doors:

  1. Unlock the north door. This cylinder turns clockwise to lock.
  2. If you want both doors open because you have a bicycle or other large object, unlock the south door from the inside.

You probably shouldn't relock the door unless you have a good reason, as members with only an 83c key will not be able to enter.

[edit] North Stairwell Door

Connects To: Front Door, Elevator, Noisebridge.

Automatically Closes: Yes.

This door uses generic Schlage compatible wards and uses the standard Noisebridge version A key. You can turn the cylinder either way to unlock the door. Be warned that this cylinder may require quite a bit of force to turn.

[edit] Elevator

Connects To: Front Door, Basement, South Elevator Landing Door, East Elevator Landing Gate.

Automatically Closes: No. (And don't forget to close it or the call buttons on other floors won't work.)

The elevator takes about 33 seconds to go between the first and third floors, while walking at a normal pace up the stairs takes about 20 seconds. Thus, the stairs may be used more often than the elevator for members without bicycles.

[edit] Patio

Connects To: Second Floor Landing, Roof.

Automatically Closes: No.

There's a sliding glass door which leads to a scary metal fire escape outside. The fire escape has stairs that go to another sliding glass door on the second floor which you aren't going to use. There is also an escape ladder on that same second floor landing which you are going to use if the building is on fire.

[edit] South Stairwell Door

Connects To: Noisebridge, Outside.

Automatically Closes: No.

This goes down two floors and dumps you in a little area that seems to have been commandeered by some rats and flies. There is also fruit. In theory you can get out of the building through here, but you're probably not going to be happy about it. Make sure you don't end up stepping on any of the mouse traps.

[edit] Northeast Stairwell Door

Connects To: Noisebridge, Second Floor East Suite

This door takes you into the east suite on the second floor. Don't use it because we aren't renting that suite from the landlord. Yes, this still applies even if the suite is unoccupied.

[edit] Roof

Connects To: Roof Hatch, Patio.

Automatically Closes: No.

You see a roof. There are skylights here. You feel cold. Exits are: west.

You feel vaguely nervous.

[edit] South Elevator Landing Door

Connects To: Elevator, Noisebridge.

Automatically Closes: No.

Locked with a Schlage BE365. Use your regular 83c key to turn the tumbler 90 degrees, then push it in to engage the thumbturn with the locking mechanism. The door is currently a little out of alignment so you might have to tug upwards on the doorknob to get the bolt to engage.

[edit] East Elevator Landing Gate

Connects To: Elevator, Noisebridge.

Automatically Closes: No.

Another ghetto installation job using one of the Spark Schlage knockoffs. Use your 83c key. Movement towards the elevator doesn't require a key.

[edit] Basement

Connects To: Elevator.

Automatically Closes: No.

Do not go to the basement. Seriously, don't.

Personal tools