LED Strip Pattern Collection

From Noisebridge
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(Created page with "Note: Some of these may be written specifically for octows2811, neopixel or fastSPI, but it's usually easy to port between them (change the show and set color functions). ===...")
 
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   delay(wait);
 
   delay(wait);
 
}
 
}
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</pre>
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=== Simple Wave ===
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<pre>
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// very simple wave: velocity, cycles,delay between frames
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// simpleWave(0.03,5,10);
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void simpleWave(float rate,int cycles, int wait) {
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  float pos=0.0;
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  // cycle through x times
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  for(int x=0; x<(strip.numPixels()*cycles); x++)
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  {
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      pos = pos+rate;
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      for(int i=0; i<strip.numPixels(); i++) {
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        // sine wave, 3 offset waves make a rainbow!
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        float level = sin(i+pos) * 127 + 128;
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        // set color level
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        strip.setPixelColor(i,(int)level,0,0);
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      }
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        strip.show();
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        delay(wait);
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  }
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</pre>
 
</pre>

Revision as of 19:56, 20 July 2013

Note: Some of these may be written specifically for octows2811, neopixel or fastSPI, but it's usually easy to port between them (change the show and set color functions).

Random Twinkle

// number, twinkle color, background color, delay
// twinkleRand(5,strip.Color(255,255,255),strip.Color(255, 0, 100),90);

// twinkle random number of pixels
void twinkleRand(int num,uint32_t c,uint32_t bg,int wait) {
	// set background
	 stripSet(bg,0);
	 // for each num
	 for (int i=0; i<num; i++) {
	   strip.setPixelColor(random(strip.numPixels()),c);
	 }
	strip.show();
	delay(wait);
}

Set All Pixels Quickly

// quickly set the entire strip a color
void stripSet(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, c);
  }
  // move the show outside the loop
  strip.show();
  delay(wait);
}

Simple Wave

 // very simple wave: velocity, cycles,delay between frames
 // simpleWave(0.03,5,10);
void simpleWave(float rate,int cycles, int wait) {
   float pos=0.0;
  // cycle through x times
  for(int x=0; x<(strip.numPixels()*cycles); x++)
  {
      pos = pos+rate;
      for(int i=0; i<strip.numPixels(); i++) {
        // sine wave, 3 offset waves make a rainbow!
        float level = sin(i+pos) * 127 + 128;
        // set color level 
        strip.setPixelColor(i,(int)level,0,0);
      }
         strip.show();
         delay(wait);
  }
}  

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