Editing GameDevelopmentCourseware

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
This is a log of meetups and lessons for [[GameDevelopment]].
This is a log of meetups and lessons for [[GameDevelopment]].
==Wed Jan 6 2010==
First class of 2010!
===Why are we interested in game dev?===
First of all, figure out why you want to learn game development. What's your goal? What's your background?
*Keith: Background in web dev, wants to learn game dev.
*Leora: Interested in developing character ideas into game form.
*Alex: I like Unity and I'm into teaching it!
===What You Need===
You need a few things to learn Unity.
*A computer running Mac 10.5 or Windows XP+.
*As much memory a you can get. Max out the memory you can install in your computer. Unity likes a lot of memory! If you have 1GB, might want to up that to 2 or 4 GB.
*The free Unity game engine [http://www.unity3d.com Download it] to begin.
===What this class covers===
We're covering basics first and developing some simple games.
*Download it
*Get to know the window interface
*Learn how to manipulate objects in Scene view
*Learn how to move around with navigation
*Do the built-in tutorials and download additional 3rd Person Platformer, 1st Person Shooter and 2D Platformer tutorials.
===Create a simple scene with a flashlight and ghosts===
These steps aren't complete, but will be detailed more precisely later. You can get help with all the missing steps by coming to the class.
*Create a new project
*drop a First Person Controller into it, set its transform to 0,0,0
*Create a cube under it, resize it to 10,10,1
*Make a sphere, rename it Ghost
*Set its collider to IsTrigger = true
*Make a javascript, rename it GhostKillsYou
*Edit GhostKillsYou
*Make it handle a collision with:
<nowiki> function onTriggerEnter ( collider : Collider) {
    Application.LoadLevel(0); // this resets the game to level id 0
}
</nowiki>
*Make a Cube called GhostSummoner
*Make a script for it that uses Instantiate() to spawn more ghosts
*Make a var GhostPrefabToSpawn : Transform;
===Next Class:===
*Make AI for the ghost to chase the player
Please note that all contributions to Noisebridge are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Noisebridge:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)