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This is a log of meetups and lessons for [[GameDevelopment]]. ==Wed Jan 6 2010== First class of 2010! ===Why are we interested in game dev?=== First of all, figure out why you want to learn game development. What's your goal? What's your background? *Keith: Background in web dev, wants to learn game dev. *Leora: Interested in developing character ideas into game form. *Alex: I like Unity and I'm into teaching it! ===What You Need=== You need a few things to learn Unity. *A computer running Mac 10.5 or Windows XP+. *As much memory a you can get. Max out the memory you can install in your computer. Unity likes a lot of memory! If you have 1GB, might want to up that to 2 or 4 GB. *The free Unity game engine [http://www.unity3d.com Download it] to begin. ===What this class covers=== We're covering basics first and developing some simple games. *Download it *Get to know the window interface *Learn how to manipulate objects in Scene view *Learn how to move around with navigation *Do the built-in tutorials and download additional 3rd Person Platformer, 1st Person Shooter and 2D Platformer tutorials. ===Create a simple scene with a flashlight and ghosts=== These steps aren't complete, but will be detailed more precisely later. You can get help with all the missing steps by coming to the class. *Create a new project *drop a First Person Controller into it, set its transform to 0,0,0 *Create a cube under it, resize it to 10,10,1 *Make a sphere, rename it Ghost *Set its collider to IsTrigger = true *Make a javascript, rename it GhostKillsYou *Edit GhostKillsYou *Make it handle a collision with: <nowiki> function onTriggerEnter ( collider : Collider) { Application.LoadLevel(0); // this resets the game to level id 0 } </nowiki> *Make a Cube called GhostSummoner *Make a script for it that uses Instantiate() to spawn more ghosts *Make a var GhostPrefabToSpawn : Transform; ===Next Class:=== *Make AI for the ghost to chase the player
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